Provocations and More-Than-Human Perspectives in Human–Computer Interaction
Rikke Hagensby Jensen et al.
Abstract
This paper addresses the emerging trajectory of the more-than-human within Human–Computer Interaction (HCI) research. Traditional human-centred design (HCD) methods focus on centring human needs, designing seamless user experiences, and evaluating utility factors. However, recent HCI research argues that human-centrism limits our understanding of enmeshed and pluralist design situations, and hence calls for approaches that embrace and can expand the HCI methods to include more-than-human things, beings, materials, and ecosystems. Yet, few concrete HCI methods engage with more-than-human perspectives. In this paper, we explore the use of provocations in design as a means to trigger tensions and reflections, particularly through provotypes and provotyping, as a way for designers to engage with more-than-human perspectives. Through two design examples, we demonstrate how designerly provocations can reveal the entangled relationships between humans and more-than-humans. The aim is to inspire the integration of more-than-human perspectives in HCI research, practice, and teaching.
2 citations
Evidence weight
Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40
| F · citation impact | 0.25 × 0.4 = 0.10 |
| M · momentum | 0.55 × 0.15 = 0.08 |
| V · venue signal | 0.50 × 0.05 = 0.03 |
| R · text relevance † | 0.50 × 0.4 = 0.20 |
† Text relevance is estimated at 0.50 on the detail page — for your query’s actual relevance score, open this paper from a search result.