Interpersonal Skills Training in Virtual Reality: Lessons for Event Management
Vladimir Antchak & Rachel Eckley
Abstract
The integration of virtual reality (VR) into student and staff training represents a promising development with potential benefits for the event industry. Traditional training methods often face limitations in replicating real-world scenarios, such as crisis management or customer service interactions. This article examines how VR technology can effectively train interpersonal skills. A qualitative research approach was employed, utilizing self-reported conversations, thematic analysis, and Creative Analytical Practice for data collection and analysis. An interplay of two factors has been identified, including Immersion and Cognition, and Instant Feedback and Reflection. The results show that despite challenges such as motion sickness or complicated navigation system, VR enhances trainee engagement with study material and provides a safe space for learning and reflection.
2 citations
Evidence weight
Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40
| F · citation impact | 0.25 × 0.4 = 0.10 |
| M · momentum | 0.55 × 0.15 = 0.08 |
| V · venue signal | 0.50 × 0.05 = 0.03 |
| R · text relevance † | 0.50 × 0.4 = 0.20 |
† Text relevance is estimated at 0.50 on the detail page — for your query’s actual relevance score, open this paper from a search result.