Comparing serious games and teaching cases for engaging minds and fostering long-term learning in project management: a controlled trial

Alexandre Luna et al.

Behaviour and Information Technology2026https://doi.org/10.1080/0144929x.2026.2651119article
AJG 2ABDC A
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https://doi.org/https://doi.org/10.1080/0144929x.2026.2651119

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@article{alexandre2026,
  title        = {{Comparing serious games and teaching cases for engaging minds and fostering long-term learning in project management: a controlled trial}},
  author       = {Alexandre Luna et al.},
  journal      = {Behaviour and Information Technology},
  year         = {2026},
  doi          = {https://doi.org/https://doi.org/10.1080/0144929x.2026.2651119},
}

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Comparing serious games and teaching cases for engaging minds and fostering long-term learning in project management: a controlled trial

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Evidence weight

0.50

Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40

F · citation impact0.50 × 0.4 = 0.20
M · momentum0.50 × 0.15 = 0.07
V · venue signal0.50 × 0.05 = 0.03
R · text relevance †0.50 × 0.4 = 0.20

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