Gaming simulations with Action Learning for community-based disaster reduction training
Yusuke Toyoda
What the paper says
n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of community-based disaster reduction. With containing the characteristics of Action Learning, I showed theoretically that Gaming Simulation can be an effective tool for promoting disaster reduction and presented one practice of community-based disaster reduction activity. Although its causalities should be investigated more in detail, I hold theoretically that Action Learning can be incorporated to Gaming Simulation to find potential problems in future disaster and to improve the community’s coping capacity in a real world, though previous studies insisted that simulation is not a target of Action Learning that is based on the pedagogical notion that people learn most effectively when working on real-time problems occurring in the own work setting .
3 citations
Evidence weight
Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40
| F · citation impact | 0.27 × 0.4 = 0.11 |
| M · momentum | 0.80 × 0.15 = 0.12 |
| V · venue signal | 0.50 × 0.05 = 0.03 |
| R · text relevance † | 0.50 × 0.4 = 0.20 |
† Text relevance is estimated at 0.50 on the detail page — for your query’s actual relevance score, open this paper from a search result.