A multiplayer VR showdown game for people with visual impairment

Hojun Aan et al.

Human-Computer Interaction2024https://doi.org/10.1080/07370024.2024.2342961article
AJG 1ABDC A
Weight
0.55

Abstract

Researchers have developed virtual reality (VR) systems for people with visual impairment using various audio feedback techniques. However, few studies have investigated collaborative VR systems where people with and without visual impairment can participate together. We developed a VR Showdown, similar to a real showdown game, where players with and without visual impairment can play together in a remote virtual environment. We incorporated auditory distance perception using a head-related transfer function based on the spatial position of the Showdown ball in VR. We developed two modes of VR Showdown. One is the player vs. AI agent (PvA) mode, where visually impaired people can play alone. The other is the player vs. player (PvP) mode, in which visually impaired people can play with another player in a network. The user study results showed that people with and without visual impairment enjoyed playing VR Showdown games that were well-matched.

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https://doi.org/https://doi.org/10.1080/07370024.2024.2342961

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@article{hojun2024,
  title        = {{A multiplayer VR showdown game for people with visual impairment}},
  author       = {Hojun Aan et al.},
  journal      = {Human-Computer Interaction},
  year         = {2024},
  doi          = {https://doi.org/https://doi.org/10.1080/07370024.2024.2342961},
}

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A multiplayer VR showdown game for people with visual impairment

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Evidence weight

0.55

Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40

F · citation impact0.55 × 0.4 = 0.22
M · momentum0.68 × 0.15 = 0.10
V · venue signal0.50 × 0.05 = 0.03
R · text relevance †0.50 × 0.4 = 0.20

† Text relevance is estimated at 0.50 on the detail page — for your query’s actual relevance score, open this paper from a search result.