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https://doi.org/https://doi.org/10.1057/s41262-025-00390-3
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@article{felicitas2025,
title = {{Leveling up coolness: how VR gamification drives experiential values}},
author = {Felicitas Stein et al.},
journal = {Journal of Brand Management},
year = {2025},
doi = {https://doi.org/https://doi.org/10.1057/s41262-025-00390-3},
}TY - JOUR
TI - Leveling up coolness: how VR gamification drives experiential values
AU - al., Felicitas Stein et
JO - Journal of Brand Management
PY - 2025
ER -
Felicitas Stein et al. (2025). Leveling up coolness: how VR gamification drives experiential values. *Journal of Brand Management*. https://doi.org/https://doi.org/10.1057/s41262-025-00390-3
Felicitas Stein et al.. "Leveling up coolness: how VR gamification drives experiential values." *Journal of Brand Management* (2025). https://doi.org/https://doi.org/10.1057/s41262-025-00390-3.
Leveling up coolness: how VR gamification drives experiential values
Felicitas Stein et al. · Journal of Brand Management · 2025
https://doi.org/https://doi.org/10.1057/s41262-025-00390-3
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