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https://doi.org/https://doi.org/10.1007/s10899-025-10472-1
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@article{andrzej2026,
title = {{When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers}},
author = {Andrzej Cudo et al.},
journal = {Journal of Gambling Studies},
year = {2026},
doi = {https://doi.org/https://doi.org/10.1007/s10899-025-10472-1},
}TY - JOUR
TI - When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers
AU - al., Andrzej Cudo et
JO - Journal of Gambling Studies
PY - 2026
ER -
Andrzej Cudo et al. (2026). When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers. *Journal of Gambling Studies*. https://doi.org/https://doi.org/10.1007/s10899-025-10472-1
Andrzej Cudo et al.. "When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers." *Journal of Gambling Studies* (2026). https://doi.org/https://doi.org/10.1007/s10899-025-10472-1.
When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers
Andrzej Cudo et al. · Journal of Gambling Studies · 2026
https://doi.org/https://doi.org/10.1007/s10899-025-10472-1
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