The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis
J. B. Joo Baek Kim et al.
Abstract
Gamification is a popular learning technique that can be employed to enhance learner’s interest in their careers by presenting them with realistic scenarios and practical problem-solving experiences. However, the effectiveness of this method has not been fully investigated in the context of cybersecurity learning. This study aims to systematically assess the impact of gamification on cybersecurity learning. Through a multi-study approach, we conducted a four-semester-long experiment to integrate gamification into an undergraduate cybersecurity course, comparing learning outcomes in gamified and traditional labs as well as analyzing learners’ perceptions, motivation, and career interests in gamified cybersecurity lab experiences. In addition, qualitative interviews reveal how students interact with these labs and identify game elements that significantly impact their learning experience. Our findings provide theoretical contributions by expanding the literature on gamification's role in cybersecurity learning and practical strategies for seamlessly incorporating gamification into cybersecurity learning experience.
2 citations
Evidence weight
Balanced mode · F 0.40 / M 0.15 / V 0.05 / R 0.40
| F · citation impact | 0.25 × 0.4 = 0.10 |
| M · momentum | 0.55 × 0.15 = 0.08 |
| V · venue signal | 0.50 × 0.05 = 0.03 |
| R · text relevance † | 0.50 × 0.4 = 0.20 |
† Text relevance is estimated at 0.50 on the detail page — for your query’s actual relevance score, open this paper from a search result.